So saying that I love Cataclysm’s first set of major changes may be a bit counterintuitive. But fuck it, it’s Thursday and I do what I want.
Here are my list of highlights from the new patch notes.
The guild reward Armadillo Pup now requires revered faction instead of exalted. After taking some advice from Psynister–and forcing 4 guildmembers to come afk hover above me in Zul’Gurub, we are 35,000 of 50,000 on this achievement. Can’t wait to reap the reward sooner.
All guild banners now reward bonus reputation in addition to honor and experience. Now, if only wearing the guild tabard could award extra guild xp…. but I won’t get too greedy.
Redefinition of Guild Group:
If 3 out of 5 players in a group are members of the same guild, they will now be able to complete guild achievements and earn guild experience at 50% of the normal rate.
If 4 out of 5 players in a group are members of the same guild, they will now be able to complete guild achievements and earn guild experience at 100% of the normal rate.
If 5 out of 5 players in a group are members of the same guild, they will now be able to complete guild achievements and earn guild experience at 125% of the normal rate.
Also note that Heroic dungeons offer a 1.5x multiplier on all guild experience earned. Great news for those in smaller guilds. My RL friends that play on my server have a 5 man guild. Now they don’t have to feel like it’s a waste when only 3 of them are available to run a heroic.
Beauty now spawns with only two pups in Heroic difficulty. Not to worry though, the missing pup has been adopted by a wonderful, if not insane family. I sure hope it’s Buster that was adopted. That is my dog’s name and I have some big problems slaying him.
The final rope swing while fighting Vanessa VanCleef has been removed. Players no longer need to swing off of the boat at the end of phase 3. Yep, I died in that fire. Thought the encounter was over and was busy breathing sighs of relief ova hea.
The duration of the Flame Wardens’ Raging Inferno has been reduced by 80%. UM YES PLEASE.
The visual effects in [the Altairus] encounter have been adjusted to make the wind direction easier to read.
Cyclones now knock players straight up, and players hit by a cyclone cannot be hit again for a few seconds. THANK YOU THANK YOU THANK YOU. Nothing is worse than getting hit with one to be dropped right into another one.
Bloodlust, Heroism, Time Warp and Ancient Hysteria can no longer be cast while in Arenas. Harsh but fair.
The time it takes to capture a flag [in the Battle of Gilnaes] has been reduced to 5 seconds, down from 8. What a game changer. Basically makes you have to rethink the whole strategy. I predict much more moving around from base to base for recaptures and less “Get two at the beginning and hold ‘em for dear life.” In a perfect Rated BG guild group world, that might work… but in Pugville, USA? Not so much.
The following are all from Strand of the Ancients (can you say broken?):
The damage done by Antipersonnel Cannons has been doubled.
The missile speed of Rocket Blast (Antipersonnel Cannons) has been increased by roughly 50%.
Some Antipersonnel Cannons could shoot the platform they were spawned on. These spawn locations have been fixed.
The Battleground Demolisher no longer has two additional seats and now only has room for the driver.
A PvP duration flag has been added to Battleground Demolishers. This should make it so crowd control effects cast on unmanned demolishers does not last an extended amount of time.
There should no longer be a discrepancy in time when the Battleground Demolishers spawn at the start of each round.
The Battleground Demolishers spawned on the docks no longer despawn when the north graveyard is taken by the offense.
Massive Seaforium Charges should now be useable in rated Battleground matches.
The duration of the Teleport debuff has been lowered to 10 seconds, down from 20.
The radius of the Seaforium Blast has been lowered to 10 yards, down from 20.
The Teleporters on defense will now teleport players based on which line of gates have been destroyed, rather than directly behind that gate. For example, if a player clicks the Teleporter at the Blue gate when one of the beach gates has been destroyed, it will put the player behind the Red gate. With these changes I will no longer want to smash my head into my monitor when I see the loading screen for Strand of the Ancients after a 20 min queue. It’s only fair with the demolishers being more agile that dispellers and rooters should not be allowed to go undamaged in the passenger seats. It’ll take some getting used to, but even as a dispelling machine I agree this is fair.
*drum roll please* DISCIPLINE PRIEST CHANGES! aka Disc Priests, the new Feral Druid.
“You down with being OP, yeah you know me!”…. Ok, ok, took it a bit far there….
The mana cost of Shadow Protection has been reduced by approximately 65%, making it roughly equal to the cost of Mark of the Wild.
The mana cost of Power Word: Fortitude has been reduced by approximately 68%, making it roughly equal to the cost of Mark of the Wild.
Divine Aegis: Critical effects from Prayer of Healing now award a bonus amount in addition to the default, always-proc Divine Aegis effect.
Improved Power Word: Shield now also increases the amount absorbed by an additional 15/30% when cast on oneself.
The mana cost of Renew has been reduced by 24%.
Mind Control now has a PvP duration of 8 seconds. Better not be near me on the EOTS bridge or the Lumber Mill.
Focused Will now procs when the priest is critically hit, in addition to its current effect.
The mana cost of Renew has been reduced by 24%.
Pain Suppression is no longer dispellable.
Grace is no longer limited to one target at a time.
The mana cost of Power Word: Shield has been increased by approximately 31%, but its effect has been increased by 208%.
Best Orgasm of your life, Best:
Penance mana cost has been increased by 7%, but healing has been increased by 20%. WOWZA.
Strength of Soul now also causes the priest to become immune to silence, interrupt, and dispel effects for 2/4 seconds after using Inner Focus. Um, fuck yes. I can’t believe how good this is, especially if the change is still occuring to Strength of Soul that it will proc from flash heal, penance, greater heal and heal. Even if it just procs from 2 of those I’ll be a happy camper.
Desperate Prayer now heals the priest for 30% of their total health, up from a very subpar value. Welcome back, my long lost friend, I’ve missed you ever so desperately.
Full patch notes here.