Archive for Cataclysm

What I Love About Catacylsm – Patch 4.0.6

Posted in Gaming, MMORPG with tags , , , , on January 20, 2011 by Bee

So saying that I love Cataclysm’s first set of major changes may be a bit counterintuitive. But fuck it, it’s Thursday and I do what I want.

Here are my list of highlights from the new patch notes. 

Guild Rep/Rewards:

The guild reward Armadillo Pup now requires revered faction instead of exalted. After taking some advice from Psynister–and forcing 4 guildmembers to come afk hover above me in Zul’Gurub, we are 35,000 of 50,000 on this achievement.  Can’t wait to reap the reward sooner.

All guild banners now reward bonus reputation in addition to honor and experience. Now, if only wearing the guild tabard could award extra guild xp…. but I won’t get too greedy.  

Redefinition of Guild Group:

If 3 out of 5 players in a group are members of the same guild, they will now be able to complete guild achievements and earn guild experience at 50% of the normal rate.
If 4 out of 5 players in a group are members of the same guild, they will now be able to complete guild achievements and earn guild experience at 100% of the normal rate.
If 5 out of 5 players in a group are members of the same guild, they will now be able to complete guild achievements and earn guild experience at 125% of the normal rate.
Also note that Heroic dungeons offer a 1.5x multiplier on all guild experience earned. Great news for those in smaller guilds.  My RL friends that play on my server have a 5 man guild.  Now they don’t have to feel like it’s a waste when only 3 of them are available to run a heroic.

Dungeon Changes:

Beauty now spawns with only two pups in Heroic difficulty. Not to worry though, the missing pup has been adopted by a wonderful, if not insane family. I sure hope it’s Buster that was adopted.  That is my dog’s name and I have some big problems slaying him.


Buster, less lava-y.


The final rope swing while fighting Vanessa VanCleef has been removed. Players no longer need to swing off of the boat at the end of phase 3. Yep, I died in that fire.  Thought the encounter was over and was busy breathing sighs of relief ova hea.

The duration of the Flame Wardens’ Raging Inferno has been reduced by 80%. UM YES PLEASE.

The visual effects in [the Altairus] encounter have been adjusted to make the wind direction easier to read.
Cyclones now knock players straight up, and players hit by a cyclone cannot be hit again for a few seconds. THANK YOU THANK YOU THANK YOU.  Nothing is worse than getting hit with one to be dropped right into another one.

PVP Changes:

Bloodlust, Heroism, Time Warp and Ancient Hysteria can no longer be cast while in Arenas. Harsh but fair.

The time it takes to capture a flag [in the Battle of Gilnaes] has been reduced to 5 seconds, down from 8. What a game changer.  Basically makes you have to rethink the whole strategy.  I predict much more moving around from base to base for recaptures and less “Get two at the beginning and hold ‘em for dear life.”  In a perfect Rated BG guild group world, that might work… but in Pugville, USA?  Not so much.

The following are all from Strand of the Ancients (can you say broken?):

The damage done by Antipersonnel Cannons has been doubled.
The missile speed of Rocket Blast (Antipersonnel Cannons) has been increased by roughly 50%.
Some Antipersonnel Cannons could shoot the platform they were spawned on. These spawn locations have been fixed.
The Battleground Demolisher no longer has two additional seats and now only has room for the driver.
A PvP duration flag has been added to Battleground Demolishers. This should make it so crowd control effects cast on unmanned demolishers does not last an extended amount of time.
There should no longer be a discrepancy in time when the Battleground Demolishers spawn at the start of each round.
The Battleground Demolishers spawned on the docks no longer despawn when the north graveyard is taken by the offense.
Massive Seaforium Charges should now be useable in rated Battleground matches.
The duration of the Teleport debuff has been lowered to 10 seconds, down from 20.
The radius of the Seaforium Blast has been lowered to 10 yards, down from 20.
The Teleporters on defense will now teleport players based on which line of gates have been destroyed, rather than directly behind that gate. For example, if a player clicks the Teleporter at the Blue gate when one of the beach gates has been destroyed, it will put the player behind the Red gate. With these changes I will no longer want to smash my head into my monitor when I see the loading screen for Strand of the Ancients after a 20 min queue.  It’s only fair with the demolishers being more agile that dispellers and rooters should not be allowed to go undamaged in the passenger seats.  It’ll take some getting used to, but even as a dispelling machine I agree this is fair.

*drum roll please* DISCIPLINE PRIEST CHANGES! aka Disc Priests, the new Feral Druid.

“You down with being OP, yeah you know me!”…. Ok, ok, took it a bit far there….


The mana cost of Shadow Protection has been reduced by approximately 65%, making it roughly equal to the cost of Mark of the Wild.

The mana cost of Power Word: Fortitude has been reduced by approximately 68%, making it roughly equal to the cost of Mark of the Wild.

Divine Aegis: Critical effects from Prayer of Healing now award a bonus amount in addition to the default, always-proc Divine Aegis effect.

Improved Power Word: Shield now also increases the amount absorbed by an additional 15/30% when cast on oneself.

The mana cost of Renew has been reduced by 24%.


Mind Control now has a PvP duration of 8 seconds.  Better not be near me on the EOTS bridge or the Lumber Mill.

Focused Will now procs when the priest is critically hit, in addition to its current effect.

The mana cost of Renew has been reduced by 24%.

Pain Suppression is no longer dispellable.


Grace is no longer limited to one target at a time.

The mana cost of Power Word: Shield has been increased by approximately 31%, but its effect has been increased by 208%. 

Best Orgasm of your life, Best:

Penance mana cost has been increased by 7%, but healing has been increased by 20%. WOWZA.
Strength of Soul now also causes the priest to become immune to silence, interrupt, and dispel effects for 2/4 seconds after using Inner Focus. Um, fuck yes. I can’t believe how good this is, especially if the change is still occuring to Strength of Soul that it will proc from flash heal, penance, greater heal and heal.  Even if it just procs from 2 of those I’ll be a happy camper.

Desperate Prayer now heals the priest for 30% of their total health, up from a very subpar value. Welcome back, my long lost friend, I’ve missed you ever so desperately.


Full patch notes here.

What I Love About Cataclysm – Heroics

Posted in Gaming, MMORPG with tags , , , on January 13, 2011 by Bee

I feel it is an appropriate day for me to talk about the difficulty of the Cataclysm Dungeons.  Ghostcrawler has just done a blogpost entitled, “Wow, Dungeons are Hard!”. It’s a good read (especially if you are not liking the new content and wondering why Blizzard ruined everything).   You’ll find my comments on it below…

First, let’s review.  I am currently playing a Discipline Priest – arguably, the worst spec/class combination for healing Cataclysm content at the moment.  Gone are the days of my bubble spam, gone are the days of my unlimited mana.  Discipline is extremely gear dependant.  Without an appropriate amount of spirit we go OOM.  It’s just what is happening right now.  Not to say that our spell priority and triage healing is not important.  Even with an acceptable level of spirit, you will still go OOM if you aren’t prioritizing heals and anticipating damage.  The Discipline Priest’s spell arsenal is just not as strong/mana efficient as some the other healing classes.  I’ve also heard/seen that many other healer classes received new talents that allow for them to dispel magic.  Did Disc Priests get a talent to help with poisons or curses? Um, no.  We still have mass dispel, which helps us to stand out from the pack a bit, but really, without glyphing it appropriately you won’t be getting it off in enough time anyways to make a difference.  I could go on with things that piss me off about it, but Disc is broken right now.  That’s just the way things are.  I have confidence Blizzard will make changes in an attempt to fix it. 

MY POINT IS…. I have still been succesful in healing the new heroic dungeons.  I would say my strongest ability as a player and as a healer is my ability to predict incoming damage and player/mob activity.  This is something that Discipline Priests have always had to do.  We are damage mitigators.  Dispel quickly, bubble before a big damage spike, pop Pain Suppression, etc etc.  Discipline priests are the Prophetic Healers of WoW.  The new content is forcing all classes to be predictive.  We can’t just run in and FANOFKNIVESFANOFKNIVESFANOFKNIVESFANOFKNIVESFANOFKNIVES.  You have to CC.  At least when I am healing you do.  It’s of high possibility that I will not be able to heal the tank through the full force of 6 mobs.  I’ll have no choice but to let a DPS die if they are standing in stuff.  My mana just cannot support your stupidity.

“If you feel like you can’t cast anything but your efficient heal or you’ll run out of mana, then something is going wrong with the fight.  Likewise, if you feel like you must spam your inefficient heals to the exclusion of all else, then your group is ignoring key mechanics or is just undergeared. ” — Ghostcrawler 

Let’s review again.  I began my priest 4 months after the release of WOTLK.  I have never played BC or Vanilla content when it was new.  I don’t know how it used to be.  How am I able to heal current content when I’ve not experienced “tough” content before?  I would say it’s a mix a few things.  One, I’m willing to learn and change my behaviors.  Two, I PVP, and I PVP a whole hell of a lot.  PVP has made me be more mana efficient, made me better a predicting incoming damages and most importantly made me quick to react to new/changing situations.  Also having a support system of a strong guild filled with helpful people, who all try their best is a wonderful thing. 

Let’s talk about a player I met in a recent Heroic Vortex Pinnacle run.  We’ll call him “Duster Shaman.”  DS had ok gear.  He wasn’t faking it with PVP stuff or wearing cloth when it should be mail.  DS was doing around 4800 DPS.  He was standing in the bad on nearly every fight.  He was rarely targeting skull.  He was standing in the wrong side of the wind on the Dragon fight.  Even after being politely coached by the tank, things did not change.  I was forced to do something I have never before had to do.  I 100% blocked out his health bar from my vision.  To me, he did not exist.  Yes, he still received the benefits of my AOE heals and random heals.  I cannot help that.  But seriously, I just stopped healing him all together.  I honestly, did not have a choice.  My priorities are keeping up the tank/myself and then those DPS that are putting out the most damage/cc/awareness of the fight.  I didn’t do it to be a bitch.   I seriously had no other choice.  Now, DS never got angry about dying the few times he did.  I always rezzed him and rebuffed him.  But I’m sorry.  Again, I can’t heal stupid.

–In Summary–

*Are you finding that healing the new content is not challenging your skills enough?  Roll a Discipline Priest.

*WOTLK babies are not all bad.  The player base that was gathered during that time had their expectations set for how to react to the content and how the loot system works. Now, all that has drastically changed.  Ghostcrawler does an excellent job of coaching/explaining why changes were made and why they were necessary.  Hopefully the babes will read it, but that may be expecting too much.

*Blizzard has given every class the ability to be succesful in Heroics.  Each DPS class has new CC, healers have new tools to use and tanks have new ways to manage aggro.  When you are failing at Heroics over and over it is due to someone not making use of what is at their disposal. 

*We have been given the opportunity to have FUN playing WoW again.  Let’s make a Vegas comparison.  WoW is no longer your chain-smoking Granny’s game. If you just want to press one or two buttons mindlessly and have the chance of a big reward go play the slots.  I have always preferred a game of No Limit Texas Hold’em, myself. 

I like to have control over what is happening to me, use my ability to read people and situations – be predictive and sometimes deceptive.  I like to earn my rewards.  It makes them that much more special.

So, C’mon WoW playerbase, time to put on your Pokerface.

Things I Love About Cataclysm – Guild Perks System

Posted in Gaming, MMORPG with tags , , on December 16, 2010 by Bee

Cataclysm is here, and I think I’m in love.  There are many, many things about it that make me happy.  Each week, for the next few weeks, I plan to highlight on a favorite changes/updates in Cataclysm.


I really love the new Guild Perks System.  In the last 2 weeks my guild has doubled in size.  We absorbed another buddy guild that we raided with in WOTLK and (as legend has it) BC and Vanilla WoW.  As of yesterday the guild is on a steady path to Level 5 (Mr. Popularity).  I am currently friendly with my guild and doing my best to become honored so that I can take advantage of more perks.

For those not familiar with the new system, I’m gonna break it down with the information I have.  (e.g. this ain’t scripture):

You now have the ability to earn Guild Experience (a pooled amount among the entire guild – max 6246xp per day) and Guild Reputation (individually – 3500xp max per week). 

Guild (Pooled) Experience is earned in the following ways:

  • Questing/Daily Quests
  • Leveling Professions
  • Participating in Guild Runs (Dungeons, Raids) – in order to qualify as a “Guild Run” you must have 80% of the group being from the Guild.  [that means 4 of 5, 8 of 10, 12 of 15, 20 of 25]
  • Participating in Guild Rated BG’s – same 80% applies. My understanding is this is offered in raid groups of 10 and 15 – I would assume 40 mans would qualify as well?
  • Achieving Achievements
  • Obtaining Legendary Items

Obtaining Guild Reputation occurs similarly.  You will see your guild reputation gains in the standard amethyst-colored text, usually succeeding your faction reputation gains. 

As your guild gains new levels from experience – new perks become available to you.  (Please refer to the table provided by WowHead for a listing of all the cool stuff.)  You will have to have a sufficient level of Guild Reputation in order to purchase these items.  This way, people are detered from Guild hopping to gather all the different perks.  If you leave your guild, you will also leave behind the Reputation you have gained – and all the pooled Guild Experience you have helped to earn. 

I’ll end with some suggestions of how to change your daily WoW habits to help make gains within your Guild. 

#1 – Wear your Reputation Tabards. Put on your favorite new factions tabard and SAVE that bitch on your raiding gear set.  55 exalted reputations will earn your guild the Dark Phoenix mount.  It’s purple and sparkly and full of fucking badassness.  I’ll recommend the Ramkahen Tabard because there is nothing funnier than a bear on a camel

#2Go organic and cook your own food.  Beruthiel outlines this awesomely… so I’ll let her do it. Now, I’m not just needing to piss every five seconds when I’m healing a dungeon – I’m also all tweaked up on caffeine. :)

updated 12/20/10: I hear this may have been hotfixed.

#3Kill as many Critters as you can find.  Critter Kill Squad will open up a new non-combat pet to you when you reach 50,000 slewn.  I’ve gone from the character that will help out the poor dying mammoths to one that kills the furriest of bunny.  I have a real feeling of accomplishment when I can Holy Nova three at a time.  I’m an unstoppable killing machine now.

#4Queue up for stuff with your Guildmates, ffs. It is so nice to have people that you know are trying, listening and responsive.  It is also quite nice to not be kicked from your dungeon group right before engaging the last boss on the LONG ASS FUCKING dungeon that is the Lost City of the Tol’vir because you got disconnected. 

Yeah, I’m looking at you Windows Update.

Grinding out the XP.

Posted in MMORPG with tags , , , on December 13, 2010 by theerivs

Here are just some of my observations of this weekend of grinding this out.

MAGE- I hit 81 with him finally, upwards and onwards

1. Although the phasing stuff is kind of cool, if you have multiple alts it would get tiresome indeed.

2. Why do I kill an 80 mob in Northrend I get about 200xp, then I kill an 80 Mob in new zone I get 4k?

3. I still hate quests, if it was more feasible I would just kill mobs, but questing is quicker.

4. DPS queues still suck for Dungeon Finder.

 5. Having mobs respawn fast then you can kill them can make things quite hectic.

6. Having mobs on top of you and below you can make thing quite hectic as well.

7. It’s nice to take my time to level, I don’t feel pressured at all.


I switched my Warrior to Prot Spec, and just farming instances right now. The little goblin is level 19. 

 Some Prot Warrior Observations…

1. Tank Queues almost instant for the win!

2. Taunt is my best friend at the low levels.

3. It’s pretty funny having all Goblins in your party, or in a BG when an army of goblins attacks.

4. Deadmines….It’s not the Deadmines I’m use to…That’s for damn sure. Where’s Edwin at damn it ?!?!?

5. Wailing Caverns…still long as fuck.

6. Instance leveling alot faster, and more fun for me then doing quests.

Well there ya go just some random observations for you.

What a Lowlife!

Posted in MMORPG with tags , , on December 8, 2010 by theerivs

My first thoughts of Cataclysm, I’m going to have to say pretty awesome. I started my Goblin Warrior, named him Rivzio. I wanted a little Italian sounding name cause of Scary’s post.  Learn something new too, My BOA plate turned into mail when I equipped on my baby Warrior. Didn’t know that. (Thanks Scary)

I’m not going to give you a play by play description, but the quests are pretty cool in the Goblin Starting Zone. Drive around in a sweet ride to pick up your homies. Then you rob a bank, steal some art, and then blow up your own building to make it look like an accident. Goblins are pretty much scumbags, and thus right up my alley.

I was even treated to a nice little goblin cutscene, which was way cool cause Blizzard knows how to do cinematics.

Was it all daisies and dandelions, I wouldn’t be me if I didn’t bitch about something.  No some issues I had were lack of finding profession trainers, and some confusion as to where the trainers were in the starter areas. It seems longer leveling in these new starter zones, but I guess if you want to tell a story, you got to take time to let it evolve. Biggest complaint though is when I hit 10, I wanted to hit the Battlegrounds, it wouldn’t let me, saying I had to complete the starter zone first.

Despite those VERY minor complaints, I am having some fun. In a game I haven’t had much fun in awhile. Though part of it is the company I am keeping lately, their a bunch of lowlife’s too.

We are still looking for some more scum, and villians to join are crew, so pop on to Azgalor and let one of the Latency Lowlifes know that you want in with our crew or toss me an email at cc0926(at)gmail(dot)com

Stranger in a Strange Land.

Posted in MMORPG with tags , on November 24, 2010 by theerivs

I miss you already

So the World is Shattered. I do like the changes, it will refresh the game, and allow me to play a new alt in a different manner. Alas this is going to take some getting use to, but I do have some bones to pick.

Like for instance, Really was there a need to get rid of the Portals in Shattrah, I mean how am I going to get to city’s fast now as a noob alt. Luckily I got all my alts out of that city before the patch dropped.

Well I logged into my Mage, and sniffed around Orgrimmar, it was all different to me, and couldn’t really wrap my head around it last night at the time. I decided to work on my Paladin.

I logged into my Pally, and had to reapply my talents. I logged out last time at Light’s Hope Chapel, cause I was working on my Argent Dawn Reputation, Every Pally should have the Argent Crusader title.  So I logged on.

Redid my talents, looked up…Where the hell is Lights Chapel?  Ok Don’t panic…..Why the hell is there Mithril in the Eastern Plaguelands…Well might as well mine it.

Strange Mithril I thought in the Eastern Plaguelands, Well Lets take a look around….What the hell……Mobs are 45ish, and where the heck did the Eastern Gate of Stratholme go. To the Map….

Oh boy things have changed, don’t worry once I get into Strat things will be ok. I entered Strat…Who the hell are these Brotherhood of Light fellows.  I got some quests from them, hell gold is gold.  I noticed one quest to kill the Baron, showed a picture of the Baron, like I’ll miss him or something. The Mobs in here are lower too. less gold…grrrrr. Lots of Mageweave though. So I went through, little worried cause at 40 something they should be dropping like flies, weren’t really. Got to Baron, he looks like a stupid Death Knight now, I want my Old Baron back!!!

When all said and done I got my Scourgestones, I headed back to the new Lights Chapel. Ok….Where the hell do I turn all these stones in. I looked and looked nothing, so in frustration I logged.

For those who are just as confused as I am with Orgrimmar, this is a map with some NPC’s on it.  from WoWphiles.

I understand why Blizzard did this, but change just for the sake of change is not always good. Sometimes leaving a bit for nostalgia is not a bad thing. I will continue to explore, and look around but so far, I’m not really too happy thus far. But as Lothar of the Hill People said, “It is a new thing, therefore I must fear it, and reject it”

Pure Awesomeness.

Posted in MMORPG with tags , , , on October 20, 2010 by theerivs

Yeah I was busy at work, so late lazy post, but I don’t care I wanted to share this awesomeness. Say what you want about Blizzard, they know how to make a cinematic to get the hype in me rolling.


Where do I sign up to join this bad motherfucker!

World Of Warcraft: Trials of Atlantis

Posted in MMORPG with tags , , , , on September 22, 2010 by theerivs

As I see more and more information about Cataclysm, I start to worry. They are changing the game, and in some places in a radical way. Sure I heard some real good things, but Beta, and Real Life are two different creatures.

I remember another expension for another game I loved, it was Dark Ages of Camelot. The expansion was Trials of Atlantis. It changed things so radically it made the game almost unbearable. It forever changed the Landscape of the Game and was one of the reasons I left the game to go to World of Warcraft.

Things that has me worried….

1. The Destruction of Community – There is hardly anymore Horde vs Alliance. No more guild pride, people change guilds on a mere whim sometimes, and it’s only going to be worse. With LFD Tool, and now Guild Achievements there are going to be an increase in guild jumpers, and those little tight knit guilds will be a thing of the past.

2. The Bring the Player, Not the Class Attitude – If everyone and their brother has the same abilities, your class won’t be needed. For instance as a mage if I don’t bring anything special to the table besides dps, why would you choose me over a warlock, or hunter. Back in the day certain things we’re needed for certain buffs, and jobs…that seems to be changing.

3. It’s about the numbers, not the player anymore – The only ones that cared about how good your gear was back in the day we’re hardcore raiders. Now every little Pug, or run is looking at your gearscore. Sure it’s not Blizz’s fault entirely, but to allow such tools to go unhampered is their fault. It’s Blizzards job to guide the Playerbase, not the other way around, and that’s why Blizzard will fail.

4. The Fundamentals – When you change your game in such away that makes the game unbearably tedious, or difficult to play like it once was is just inviting disaster. I think Blizzard may be biting off more then they can chew here, and will end up blowing things up. Like what was wrong with the Pally Mechanic’s, did they need a complete overhaul?

Well only time will tell, and I hope I am wrong….but something doesn’t sit right with me here….I’ll just get my TOA tissue box that I used to cry myself to sleep back in the day of DAoC.

Scared of the Changes

Posted in MMORPG with tags , , on September 20, 2010 by theerivs

“It is a new idea, therefore I must fear it, and reject it” – Lothar of the Hill People.One of my favorite skits on SNL, back in it’s heyday with Mike Myers..

I’ve been working on the Prot Pally lately, and reading up on the changes to it. I am really kind of nervous as to the changes to them. It’s like they redesigned the whole system.

The Mage I am not that worried, yes some tweaks but it doesn’t seem as out of line as the Pally changes are.

Some things I am nervous about…

Holy Power – A mechanic you have to build like a rogue ability. Me not liking this.

Changing the Stats - No more Defense? Wha? How? 

Changes in abilites that make up the Pally Rotation – Know how long it got me to get use to the 969 rotation damn it.

I’ve been reading the changes from fellow bloggers who got into beta, but it’s just hard for me to visualize the changes, and that difficulty in visualizing it, has been making me nervous.  I’m sure once I get into Cataclysm, and spread my Pally Wings so to speak. I’ll be ok…it’s just right now, Cataclysm is tossing around some new ideas, and thus I fear new ideas, therefore I must reject them.

R.I.P. R.P.

Posted in MMORPG with tags , , on September 14, 2010 by theerivs

So I think everyone who even casually knows me, knows I hate RP.  I think it has no place in WoW, and you know what I think secretly Blizzard is on my side.

Is RP dead?

No not really, but I think it’s dyeing.  People are keeping it on life support, and I think as we head into Catalysm alot more of the number will drop, then an influx of noobs might go along way to kill it.

What is killing RP….

1.Creation of LFG tool – that hampers getting to know people. The LFG tool has eliminated the fact that you use to have to talk to people to find groups. The less social interaction the better.  Less social interaction means less chance for the RP’ers to open their trap.

2. The Pornshire Police – When Blizzard starts policing those damn ERP’ers it will scare alot of them away I would hope. ERP’er make a majority of the RP’ers up. Their like the Cockroaches of the RP world, toss a light on, they go running for under the fridge.

3. The Elitists RP’ers. – Alot of infighting with the RP elite, hurt their cause. I don’t like to mention names, but It’s there. The Elitists themeselves are destroying RP with their holier than though Elitist attitude, and I love that.

Things in Cataclysm, that I hope help destroy RP….

Worgen- I think the type of player that this race will attract isn’t going to be the one’s that like to RP. I think they will rip a hole into RP literally, more so than Deathknights.

Crappier Lore – As the thread of Lore gets more stretched,and twisted… this will sour the old guard. Old maxim of severing the head, the rest will die I think is ever so true here.

People being too busy to RP – You got to level, farm, and new raids. People won’t have time to sit around an Inn, and talk about good the fake food is.

Will Cataclysm be the death knell for RP, I don’t know….but here’s to hoping.


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