Archive for January, 2011

What I Love About Catacylsm – Patch 4.0.6

Posted in Gaming, MMORPG with tags , , , , on January 20, 2011 by Bee

So saying that I love Cataclysm’s first set of major changes may be a bit counterintuitive. But fuck it, it’s Thursday and I do what I want.

Here are my list of highlights from the new patch notes. 

Guild Rep/Rewards:

The guild reward Armadillo Pup now requires revered faction instead of exalted. After taking some advice from Psynister–and forcing 4 guildmembers to come afk hover above me in Zul’Gurub, we are 35,000 of 50,000 on this achievement.  Can’t wait to reap the reward sooner.

All guild banners now reward bonus reputation in addition to honor and experience. Now, if only wearing the guild tabard could award extra guild xp…. but I won’t get too greedy.  

Redefinition of Guild Group:

If 3 out of 5 players in a group are members of the same guild, they will now be able to complete guild achievements and earn guild experience at 50% of the normal rate.
If 4 out of 5 players in a group are members of the same guild, they will now be able to complete guild achievements and earn guild experience at 100% of the normal rate.
If 5 out of 5 players in a group are members of the same guild, they will now be able to complete guild achievements and earn guild experience at 125% of the normal rate.
Also note that Heroic dungeons offer a 1.5x multiplier on all guild experience earned. Great news for those in smaller guilds.  My RL friends that play on my server have a 5 man guild.  Now they don’t have to feel like it’s a waste when only 3 of them are available to run a heroic.

Dungeon Changes:

Beauty now spawns with only two pups in Heroic difficulty. Not to worry though, the missing pup has been adopted by a wonderful, if not insane family. I sure hope it’s Buster that was adopted.  That is my dog’s name and I have some big problems slaying him.


Buster, less lava-y.


The final rope swing while fighting Vanessa VanCleef has been removed. Players no longer need to swing off of the boat at the end of phase 3. Yep, I died in that fire.  Thought the encounter was over and was busy breathing sighs of relief ova hea.

The duration of the Flame Wardens’ Raging Inferno has been reduced by 80%. UM YES PLEASE.

The visual effects in [the Altairus] encounter have been adjusted to make the wind direction easier to read.
Cyclones now knock players straight up, and players hit by a cyclone cannot be hit again for a few seconds. THANK YOU THANK YOU THANK YOU.  Nothing is worse than getting hit with one to be dropped right into another one.

PVP Changes:

Bloodlust, Heroism, Time Warp and Ancient Hysteria can no longer be cast while in Arenas. Harsh but fair.

The time it takes to capture a flag [in the Battle of Gilnaes] has been reduced to 5 seconds, down from 8. What a game changer.  Basically makes you have to rethink the whole strategy.  I predict much more moving around from base to base for recaptures and less “Get two at the beginning and hold ‘em for dear life.”  In a perfect Rated BG guild group world, that might work… but in Pugville, USA?  Not so much.

The following are all from Strand of the Ancients (can you say broken?):

The damage done by Antipersonnel Cannons has been doubled.
The missile speed of Rocket Blast (Antipersonnel Cannons) has been increased by roughly 50%.
Some Antipersonnel Cannons could shoot the platform they were spawned on. These spawn locations have been fixed.
The Battleground Demolisher no longer has two additional seats and now only has room for the driver.
A PvP duration flag has been added to Battleground Demolishers. This should make it so crowd control effects cast on unmanned demolishers does not last an extended amount of time.
There should no longer be a discrepancy in time when the Battleground Demolishers spawn at the start of each round.
The Battleground Demolishers spawned on the docks no longer despawn when the north graveyard is taken by the offense.
Massive Seaforium Charges should now be useable in rated Battleground matches.
The duration of the Teleport debuff has been lowered to 10 seconds, down from 20.
The radius of the Seaforium Blast has been lowered to 10 yards, down from 20.
The Teleporters on defense will now teleport players based on which line of gates have been destroyed, rather than directly behind that gate. For example, if a player clicks the Teleporter at the Blue gate when one of the beach gates has been destroyed, it will put the player behind the Red gate. With these changes I will no longer want to smash my head into my monitor when I see the loading screen for Strand of the Ancients after a 20 min queue.  It’s only fair with the demolishers being more agile that dispellers and rooters should not be allowed to go undamaged in the passenger seats.  It’ll take some getting used to, but even as a dispelling machine I agree this is fair.

*drum roll please* DISCIPLINE PRIEST CHANGES! aka Disc Priests, the new Feral Druid.

“You down with being OP, yeah you know me!”…. Ok, ok, took it a bit far there….


The mana cost of Shadow Protection has been reduced by approximately 65%, making it roughly equal to the cost of Mark of the Wild.

The mana cost of Power Word: Fortitude has been reduced by approximately 68%, making it roughly equal to the cost of Mark of the Wild.

Divine Aegis: Critical effects from Prayer of Healing now award a bonus amount in addition to the default, always-proc Divine Aegis effect.

Improved Power Word: Shield now also increases the amount absorbed by an additional 15/30% when cast on oneself.

The mana cost of Renew has been reduced by 24%.


Mind Control now has a PvP duration of 8 seconds.  Better not be near me on the EOTS bridge or the Lumber Mill.

Focused Will now procs when the priest is critically hit, in addition to its current effect.

The mana cost of Renew has been reduced by 24%.

Pain Suppression is no longer dispellable.


Grace is no longer limited to one target at a time.

The mana cost of Power Word: Shield has been increased by approximately 31%, but its effect has been increased by 208%. 

Best Orgasm of your life, Best:

Penance mana cost has been increased by 7%, but healing has been increased by 20%. WOWZA.
Strength of Soul now also causes the priest to become immune to silence, interrupt, and dispel effects for 2/4 seconds after using Inner Focus. Um, fuck yes. I can’t believe how good this is, especially if the change is still occuring to Strength of Soul that it will proc from flash heal, penance, greater heal and heal.  Even if it just procs from 2 of those I’ll be a happy camper.

Desperate Prayer now heals the priest for 30% of their total health, up from a very subpar value. Welcome back, my long lost friend, I’ve missed you ever so desperately.


Full patch notes here.

Cobalt Blues

Posted in MMORPG with tags , , , on January 19, 2011 by theerivs

Which is ironic cause Cobalt is Blue. I was putzing about the AH last week, and I noticed Cobalt was 100 gold for stack of Ore, and 200+ for stack of Bars.  Hey I got a few stacks of Cobalt in my bank, I sold it at a good price indeed. Few days later the market was filled with Cobalt Ore f0r 40g a stack, and bars were still at 150g-200g So I was like what the hell, I bought up a lot of Cobalt Ore, made some into Bars, and resold the Ore at a higher process.

Well that gravy train came to a halting stop. The Market is now flooded with Cobalts, and I’m stuck with a bunch of Cobalt.

You win some, you lose some. At least I made a few coins before the going got rough.

Cataclysmic Thoughts

Posted in MMORPG with tags , , on January 18, 2011 by theerivs

I just got done reading Wolfshead diatribe on the new expansion, though I feel he has some good points. In the end I think he is wrong.

MMO’s are ever changing creatures.

As a person who played alot of MMO’s not just WoW, you would be moronic to say MMO’s stay stagnant. Warhammer Online is not the same game that it was when it first started. It changes, it grows, it tries to please the customer base. I think alot of older WoW players, are blinded by nostalgia. This isn’t the WoW I grew up on, so I don’t like it. Oh my god the buildings in the Forsaken zone look like Disney. Really is that the problem with the game?

But really how much has WoW changed in general?

I quest, I level, I kill mobs. Nothing has changed, sure some of the cosmetic stuff has, and it’s a little easier to get XP. Tell you the truth the quests are a little better because I might get rewarded with the odd cutscene. Heck you’re talking to a guy who hates quests, how much? In Vanilla WoW I think I did oh about maybe 10-15 quests on my first toon, and that’s being liberal with the count. Any quest is better than that jailbreak crap. God I hated that quest to get my Onyxia key. Hell in Vanilla WoW, I practically solo’d my mage to 60. So what has changed besides alot of the cosmetic bullshit.  

Does Hard equal Better?

I don’t think so, remember your first games. Pacman, Donkey Kong, Street Fighter, etc..They weren’t hard games to get, sure the difficulty ramped. Challenges is what makes a game better, and last night I went into my first Cataclysm dungeon as a tank, and I was challenged, and I had fun. Isn’t that the important thing, to have fun.  Like those games, WoW starts simple and ramps up to hard with heroics.

Is Cataclysm the worst expansion in MMO history?

No I don’t think it is, is it not without its problems? Sure it’s got problems, what MMO doesn’t but I’m sure it will be looked at. If you’ve played MMO’s for a while you know that Cataclysm isn’t the worst expansion in MMO history, that title is reserved for Dark Ages of Camelot:Trials of Atlantis.

You got some butter for those roles.

Posted in MMORPG with tags , , , , , on January 17, 2011 by theerivs

So I was looking at Rift, and eyeballing all these classes, and “souls” and such. The thing I worry about with this is when playing games it’s hard to find a player who knows the role they are supposed to be playing. Sure there are alot of good players out there that can do alot of different stuff…ahem me included, and I get the job done, but the real greats of any class are pure breds. I mean if you’re a tank, you live, breath, die a tank.  

Ever see an awesome tank, or healer, that is probably all they do, and they do it well, but would they be doing that well if they didn’t put the time and effort the role demands? Would they be getting all that awesome gear that their role demands if they didn’t concentrate on that role?

Call me a traditionalist, but I feel the philosophy of bring the player, not the class is not a very good one. For the simple fact I think it takes more dedication to a role to be good at it, and even more to be great at it.  I like the tank/healer/dps role system. Now not saying you can’t have offspecs, or anything like that, but I feel that if you’re a tank, be a tank.

I feel perhaps I am alone in this thinking, and maybe I am. Then again if you think I’m out of line, feel free to join any PUG, and witness the idiocy of some people who don’t even know how to play their role correctly. You want them to learn multiple roles?

Yeah good luck with that.

Weekly Lagout

Posted in MMORPG with tags on January 14, 2011 by theerivs

I actually got off work today, so I sit here drinking my Mojito, and being fanned by a hot stripper I’ll make this short….please no penis jokes.

WoW – Working my ass off getting my Mage, and Pallie to 85 (both at 82 now) I did the first two dungeons on normal with my mage, and I’ll put my thoughts down next week.  I noticed from the starter dungeons I’m getting worst gear then what I crafted for myself. I figured I do the dungeons with the DPS to see what is going on first, then go in and tank that stuff. I’m also still working on my Goblin Warrior, he’s so fun.

One thing I have to say, I got to block another beam, really?

RIFT – Still on the fence about this. I’ll be thinking about what I’m going to do about this game this week.

High Latency Love –

The Daily Daisy is a new addition to the blogosphere, let’s show her some love the only way HLL people do…the dirty kind.

Scary has a great interview with Tobold. Tobold is one of the biggest bloggers I knew when I first started, and I reached out asking for advice, and he gave it freely. That really blew me out of the water, and earned him a fan for life. Check out the Interview

Something Funny -

The Office Prankster…

With that….


What I Love About Cataclysm – Heroics

Posted in Gaming, MMORPG with tags , , , on January 13, 2011 by Bee

I feel it is an appropriate day for me to talk about the difficulty of the Cataclysm Dungeons.  Ghostcrawler has just done a blogpost entitled, “Wow, Dungeons are Hard!”. It’s a good read (especially if you are not liking the new content and wondering why Blizzard ruined everything).   You’ll find my comments on it below…

First, let’s review.  I am currently playing a Discipline Priest – arguably, the worst spec/class combination for healing Cataclysm content at the moment.  Gone are the days of my bubble spam, gone are the days of my unlimited mana.  Discipline is extremely gear dependant.  Without an appropriate amount of spirit we go OOM.  It’s just what is happening right now.  Not to say that our spell priority and triage healing is not important.  Even with an acceptable level of spirit, you will still go OOM if you aren’t prioritizing heals and anticipating damage.  The Discipline Priest’s spell arsenal is just not as strong/mana efficient as some the other healing classes.  I’ve also heard/seen that many other healer classes received new talents that allow for them to dispel magic.  Did Disc Priests get a talent to help with poisons or curses? Um, no.  We still have mass dispel, which helps us to stand out from the pack a bit, but really, without glyphing it appropriately you won’t be getting it off in enough time anyways to make a difference.  I could go on with things that piss me off about it, but Disc is broken right now.  That’s just the way things are.  I have confidence Blizzard will make changes in an attempt to fix it. 

MY POINT IS…. I have still been succesful in healing the new heroic dungeons.  I would say my strongest ability as a player and as a healer is my ability to predict incoming damage and player/mob activity.  This is something that Discipline Priests have always had to do.  We are damage mitigators.  Dispel quickly, bubble before a big damage spike, pop Pain Suppression, etc etc.  Discipline priests are the Prophetic Healers of WoW.  The new content is forcing all classes to be predictive.  We can’t just run in and FANOFKNIVESFANOFKNIVESFANOFKNIVESFANOFKNIVESFANOFKNIVES.  You have to CC.  At least when I am healing you do.  It’s of high possibility that I will not be able to heal the tank through the full force of 6 mobs.  I’ll have no choice but to let a DPS die if they are standing in stuff.  My mana just cannot support your stupidity.

“If you feel like you can’t cast anything but your efficient heal or you’ll run out of mana, then something is going wrong with the fight.  Likewise, if you feel like you must spam your inefficient heals to the exclusion of all else, then your group is ignoring key mechanics or is just undergeared. ” — Ghostcrawler 

Let’s review again.  I began my priest 4 months after the release of WOTLK.  I have never played BC or Vanilla content when it was new.  I don’t know how it used to be.  How am I able to heal current content when I’ve not experienced “tough” content before?  I would say it’s a mix a few things.  One, I’m willing to learn and change my behaviors.  Two, I PVP, and I PVP a whole hell of a lot.  PVP has made me be more mana efficient, made me better a predicting incoming damages and most importantly made me quick to react to new/changing situations.  Also having a support system of a strong guild filled with helpful people, who all try their best is a wonderful thing. 

Let’s talk about a player I met in a recent Heroic Vortex Pinnacle run.  We’ll call him “Duster Shaman.”  DS had ok gear.  He wasn’t faking it with PVP stuff or wearing cloth when it should be mail.  DS was doing around 4800 DPS.  He was standing in the bad on nearly every fight.  He was rarely targeting skull.  He was standing in the wrong side of the wind on the Dragon fight.  Even after being politely coached by the tank, things did not change.  I was forced to do something I have never before had to do.  I 100% blocked out his health bar from my vision.  To me, he did not exist.  Yes, he still received the benefits of my AOE heals and random heals.  I cannot help that.  But seriously, I just stopped healing him all together.  I honestly, did not have a choice.  My priorities are keeping up the tank/myself and then those DPS that are putting out the most damage/cc/awareness of the fight.  I didn’t do it to be a bitch.   I seriously had no other choice.  Now, DS never got angry about dying the few times he did.  I always rezzed him and rebuffed him.  But I’m sorry.  Again, I can’t heal stupid.

–In Summary–

*Are you finding that healing the new content is not challenging your skills enough?  Roll a Discipline Priest.

*WOTLK babies are not all bad.  The player base that was gathered during that time had their expectations set for how to react to the content and how the loot system works. Now, all that has drastically changed.  Ghostcrawler does an excellent job of coaching/explaining why changes were made and why they were necessary.  Hopefully the babes will read it, but that may be expecting too much.

*Blizzard has given every class the ability to be succesful in Heroics.  Each DPS class has new CC, healers have new tools to use and tanks have new ways to manage aggro.  When you are failing at Heroics over and over it is due to someone not making use of what is at their disposal. 

*We have been given the opportunity to have FUN playing WoW again.  Let’s make a Vegas comparison.  WoW is no longer your chain-smoking Granny’s game. If you just want to press one or two buttons mindlessly and have the chance of a big reward go play the slots.  I have always preferred a game of No Limit Texas Hold’em, myself. 

I like to have control over what is happening to me, use my ability to read people and situations – be predictive and sometimes deceptive.  I like to earn my rewards.  It makes them that much more special.

So, C’mon WoW playerbase, time to put on your Pokerface.

On the Importance of Being Bad

Posted in MMORPG with tags , on January 12, 2011 by theerivs

“Evil will always triumph, because Good is dumb” ~ Dark Helmet, Spaceballs the Movie

Other Bloggers have touched on this subject, and this post has been sitting in my draft box for awhile, so I thought i would finish my thoughts on it, and post it.  

Ever since I was young, I always felt akin to the bad guy. I always played the robber, to my friends cops, I was always the Decepticon,  to my friends Autobots, or I was Cobra to my friends GIJOE.  It’s not that I go around kicking puppies when I’m not playing, but lets be honest it’s fun to be bad, to be the rebel, to have power, to have no constraints of morality.

When playing video games, I love games like Fable, or MMO’s such as Warhammer Online, that allow you to be the bad guy. My favorite part of Wrath of the Lich King Expansion of World of Warcraft was the Death Knight starter zone, where you played the bad guy. You kill peasants, and even someone you loved. Ahh the price of being evil.

When Star Wars comes out I will be going Sith, Why? I’ll tell you why.

Reasons I like being Evil.

1. Choices – I can actually be good when I want, or selfish. I can do more of what I want, and not feel guilty.

2. Gear- Black goes with everything, and is very slimming. Skulls are pretty bad ass too.

3. Humor- Evil people have a better sense of humor, Good always is a little uptight.

4.  Girls – Chicks Love Bad Dudes.

To sum it all up, a good story needs a good villian, and I’d rather be a good villian, then a mediocre hero.

Bitch, betta have my money!

Posted in MMORPG with tags on January 11, 2011 by theerivs

There’s one aspect I love of World of Warcraft that really I haven’t gotten from anywhere else. Making Gold. The problem with me is I love spending it as well. Same problem I have in real life, the more money I make…the more I spend. The great thing though, is I know how to make more.

I remember in Vanilla, I made an asston of gold selling rabbits/cats to the horde I was the first one on my server to do cross faction pets. Those were great days indeed.

In Burning Crusade I was still in the pet business, Dragonflies were my bread and butter. I would farm for those all day. Netherweave bags as well were a staple in any tailors business.

Wrath of the Lich King brought me BOA’s and Crusader Enchant Scrolls, I made so much money with that stuff I could bathe in gold.

In Cataclysm, I waited a bit to hit the market…I spent gold like a sailor to get the guild up and running, and helping my toons level professions. Then one day I looked up and saw I was down to like 3k gold on all my toons combined. That in unacceptable.

Time to go back to work, and go make some money. I love me the bling bling.

Speaking of which sometimes I worry when I’m on my girl toon that I act a little…well for lack of a better term…girlie.  I was walking past the barber shop, and decided to get a haircut, and coloring. I was actually sitting there looking at haircuts, going that’s cute, or that isn’t. Then OMG I got the hottest pair of earrings to match my armor. I could just die.

Err….Uhhmm… I mean GO BEARS!

So how you making money in Cataclysm, besides stripping on mailboxes?

I blog for the chicks!

Posted in MMORPG, Writing with tags , on January 10, 2011 by theerivs

Ysharros over at Stylish Corpse wrote a post on why she blogs, and it gots me thinking.

Why the fuck do I blog?

I mean I don’t think what I have to say is that unique, or awesome. I’m not that informative,  I write like a 4th grader on crack rock, what the hell is this grammar everyone is talking about. Seriously I seen more interesting stories on the back of bathroom stall doors than what I post. .

So why do I blog?

I think it has to do with maybe not being breast fed, either that or I just like the idea of sharing ideas with my fellow gamers. That the greatest strength of the internet, besides the porn, is that we share our ideas, and ourselves without the barrier of race, creed, or any other stigma. We are truly all equal on the internet…

I love to entertain people, I admit I’m an attention whore. I love attention….not the bukkake type, that is Bee’s thing, and she hates competition.  Let’s face it nothing gets a chick out of her panties faster then telling her you’re a blogger, thus that’s why I blog.

You a blogger, why the hell do you blog?

Weekly Lagout

Posted in MMORPG with tags on January 7, 2011 by theerivs

WoW - Working on getting my goblin up to a decent level. Helping guildies do some runs, and felt kind of bad I shut up a little. I went into Tank mode. When I am in Tank mode I’m like a Hooker, leave the money on the nightstand, let’s get down to business, and no kissing.

Rifts - Ok my friends talk me into it, I’m going to try to get a Beta Key, and see if I can get in…if I can’t well I tried.

Warhammer 40k Dawn of War 2 - Playing the Campaign now, I love WAR 40k, Relic did a great job with this game, and really bringing the feel of WAR 40k to life.

High Latency Love -

First I gotta give some love to Oakstout – Great player, and really a great team player. Probably one of the biggest reasons I’m even giving Rift more than a cursory chance is because great players like him are going to play. I urge you go check out his blog here.

As a warrior I like to learn my craft, I found a great blog with alot of good info. Sword and Board. So go give him some love.

Something Funny - May be NFSW cause of language.

No Office Wanking…

With that….



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