Mage Stat: Spell Hit Rating.
Spellpower is probably your biggest stat to get. The other stat is Hit Rating to Cap. But with all the respeccing, and gear changes sometimes we mages forget what that cap is.
This is from Elitist Jerks, and you can’t get no simpler then this.
“The hit cap for raid bosses(skull mobs) is 17%. With 17% you will have a zero chance to miss. There used to be a 1% chance to miss that you could never circumvent, but this is no longer the case. You can now achieve 100% hit rates.
Common Hit “Goals” (always rounded up)
17% – 446 Hit rating
14% – 368 Hit rating
11% – 289 Hit rating
8% – 210 Hit rating
1% of Hit is equal to 26.232 hit rating
It’s pretty easy to figure out how much hit you need. Check your talents, subtract that from 17, do you have a shadow priest or balance druid providing a debuff? Subtract that. Viola! The rest is what you need from gear/gems/food.”
So I’m Arcane Spec I get 6% from Talents, I usually have a Draenei in the group so that’s 1% I can knock off, though I can’t count on shadow priests and or balance druids doing the raid debuff, so I would shoot for about 263 .
This entry was posted on October 22, 2009 at 3:49 pm and is filed under MMORPG with tags Spell Hit Rating. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.
October 22, 2009 at 4:38 pm
Cheater squid face.
Horde-side we provide all our own hit!
October 22, 2009 at 8:34 pm
Screw all this WoW crap! How about you blog about some Mario Kart or something?
October 22, 2009 at 8:53 pm
COME BACK TO WOW, and SHUT UP. I’m on Azgalor. Pay 50 bucks and get your Warlock here, slacker.
October 22, 2009 at 9:37 pm
I think I’ll pass. I wasted 40 bucks on the last expansion for nothing. Not about to do that again. Too bad you don’t have Xbox live, or I could whoop your ass in some NCAA Football.
October 23, 2009 at 2:01 pm
Two words…GO BLUE!